Six things shipped, five agents run in parallel, three games reworked, two big ideas banked — all live, all reversible. Scroll it.
The gym became a real game — single workout bar, pour-your-focus training, a gym-point tree, body evolution. Then the look got the "fuck me I did this" pass: 104 emojis → a bespoke neon icon set, zero soup.
tycoon-test.pages.dev↗Bullet-time on every big boss beat. Then a full feel pass: onboarding paced one mechanic at a time, wingmen fixed, slow-down moved to the last/emergency unlock, and the nuke now taught through a death→rewind→one-shot tutorial (and locked off bosses).
zizi.killak.ai↗When too many alien fans gas Joe up, he burrows clean through the planet's core — globe goes see-through, neon tunnel, dust — and pops out the exact opposite side. The idea works.
say-his-name-test.pages.dev↗Your three origin games — Vampire Slayer, Brawler, KO Clash — combined in one neon hub, without touching a single original file (each embedded live). Tap a cabinet, drop in.
origin-arcade.pages.dev↗The dashboard POC for your whole estate — each project an autonomous agent, a terminal per repo, a live feed. Plus the mission radar: agents fly out to tackle a challenge and return to report.
mission-control-dsd.pages.dev↗The researched, gamified plan for a one-shot → agent-playtest → verify-against-standards → ship game factory. Verdict: build it as a verify-and-gate machine (7.5/10) — you stay the final feel-gate forever.
game-factory-2xu.pages.dev↗Mission-control as a downloadable app — move PC, log in, land where you left off. Agents on free OpenRouter/Gemini coins.
Every site/game its own repo; a master brain governing a game-brain + website-brain so new work auto-inherits its domain's themes & learnings. "Where we make our idea come to life."